When starting the process of porting your graphics architecture from OpenGL ES 2.0 to Direct3D for the first time, familiarize yourself with the key differences between the APIs.
For more information about ANGLE, go to the ANGLE for Microsoft Store Wiki.
ANGLE allows you to run OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. Note An intermediate step to porting your OpenGL ES 2.0 project is to use ANGLE for Microsoft Store. Includes articles, overviews, and walkthroughs for porting an OpenGL ES 2.0 graphics pipeline to a Direct3D 11 and the Windows Runtime.